﻿//
//  Copyright (c) 2017  FederationOfCoders.org
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

using UnityEngine;
using Tienkio.Utilities;

namespace Tienkio.Pools {
    public class BulletPool : Singleton<BulletPool> {
        PoolManager pool;

        protected override void Awake() {
            base.Awake();
            pool = GetComponent<PoolManager>();
        }

        public PoolObject GetFromPool(Vector3 position, Quaternion rotation) {
            return pool.GetFromPool(position, rotation);
        }

        public void PutIntoPool(PoolObject bullet) {
            pool.PutIntoPool(bullet);
        }
    }
}
